AlphonseCapone on DeviantArthttps://www.deviantart.com/alphonsecapone/art/Interface-57951796AlphonseCapone

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Interface

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Description

Interface:

This is a purely fictional, ever changing interface of a game idea that I have. This image is "drawn" in Microsoft Paint, or Paintbrush (Yes, I know... I am crazy :P). Hence the odd quality. The image is drawn to give myself an idea of the general layout of the interface and its features in the game. With that in mind, the features, the look, and the general placement of... stuff... are subject to change... drastically!. I also drew this to play a bit with paintbrush... we all love paintbrush.

Inspired by a devation made by: :iconvlda: :
You can find it here: [link]

Well, as said, 100% paintbrush drawn image. The only reason I used photoshop was to arrange the contrast and to save it as jpg.

I will submit a scap of this image with numbers flashing at the various features I have in my mind, and also add some more menus in the image itself at a later date. I will add links to the different section in this devations description, linking to the ones in scraps.
....


The game?... What game?

A game based on my biggest universe. Or... well, the universe is just a continuation\alteration of this universes storyline ahead to the year 2635.

The game I have in mind is an RTS, and its main features (Features that are kind of a MUST) are:

-Real Scale:
Very important for the main feature I will get back to.

-You are In-Game
The person that controls the army is you. And you are also controlable on the battlefield in two modes.
First mode is the normal mode, where you work as a regular infantery unit.
Second mode is the capital ship mode. In this mode you will be located in a capital ship orbiting whatever battlefield you are on. Additional special abilities can be researched and placed on board the capital ship.
Bue to the "real scale" of the battles, the capital ship can be destroyed. Also theese two modes can be changed in real time with the construction of some special buildings. Like a space elevator, shuttle launching pad for interstellar travels. Teleporters etc.

-Advanced unit construction:
While mass producing units is possible, you first have to "create" them by researching and developing 3 major unit characteristics:
---Armor
---Weapon
---Augmentation
Each that will give the unit aditional improvements on its bases stats.

-Projectile based:
Meaning if a unit fire off a rocket, the rocket will be a projectile, that can miss and even hit a friendly unit. Also the explotion does damage based on the size and where it hits. It also means that the unit can miss, even if it fires off a laser. But the stats that I mentioned a bit above will come into play at that point. So yeah, it will be to a degree "luck" based

-Ability to enter structures:
This is something I have yet to see at a large scale. (I think they had it in Commandoes 3) But basically every structure you build, you are able to move infantery units inside. The structures can be all from the first basic power plant, and things you can do with that powerplant are many once you are inside.
Firstly, if you construct a structure, it will work by itself because of computer systems that automate everything. But you may place one infantery unit inside for a boost in performance.
You may place infantery units inside without taking the performance boost for both their protection, and protection from infiltration.
Also in later game, an upgrade will alter the sides of the power plant, creating extra halls and windows, allowing the infantery to protect the power plant by shooting at incomming enemies.
If it is a hostile power plant, depending on the infantery avaliable you may place explosives, destroying the powerplant. Infiltrate it, revealing enemy information. In the case of power plants I guess it will reveal how much power the enemy uses and what structures the spesific powerplant powers. Or even take it over.

And a lot of other features ofcorse. But those 5 are the main ones.

Any features you would want in an RTS or comments on the features listed... Giev critizizzle!
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© 2007 - 2024 AlphonseCapone
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please add me msn... jorge_tolinho@hotmail.com

please talk to you?